As in so many other areas, computer-based tools combined with public web platforms for sharing designs, have opened-up the field of agent-based simulation . NetLogo is an integrated development environment for making, playing with and using these simulations in the most accessible manner upto the present time. This system is based upon the computer language Logo that was designed by an educational psychologist (Semour Papert, a student of Piaget's).
Isn't it great when Digital DIY empowers everybody to go beyond stereotypes and make something that really fits their actual interest, priorities and needs?
The DiDIY (Digital DIY) Project studies the nature of the DiDIY phenomenon and its long-term impacts on all sectors and levels of society, from education to work, creativity and ethics. The hypotheses in the initial proposal for the DiDIY Project include the expectation that:
Digital DIY – what in our Project we call DiDIY – is clearly a phenomenon in which individuals play a pivotal role: but who are them? what can we say about their objective (age, gender, occupation, country, etc) and subjective (motivations, skills, etc) features?
We just discovered a very interesting project, which is also one more great proof that the DiDIY project is indeed researching a hot topic, one that will force society to rethink and update laws and norms in many fields, from "intellectual property" to product liability: how does life change, when practically everybody can manufacture copies of ANY PHYSICAL OBJECT?
Febryary 3rd, 2016, that is the day before our first 2016 Project Meeting was a very busy day. We had four different meetings with different groups and organizations who, for one reason or another, may have some interest in greater diffusion of Digital DIY.
Musings on Makerspaces as Jazz
These are the people that proudly call themselves ‘Hackers’ not as the term is now abused by journalists to mean a computer criminal, but in its true and original sense of an enthusiast, an artist, a tinkerer, a problem solver, an expert.
I am curious about Makerspaces, what they are and why they are. As I understand a Makerspace, it is a physical place where people engage with digital technologies and computing hardware in spontaneous experimentation, tinkering and idea prototyping.