In April I wrote a blog post on ‘making meaningful connections’, which seemed to summarise and boil down some of the central ideas that have emerged from my research about creativity and making today. The points made there have turned out to be applicable in a number of spheres – for instance, only last week I used that frame for considering the future of universities.
The Free Open Source Software for Academia (fOSSa) is a yearly France-based conference about Free/Libre Open Source and beyond: Open education, open collaboration, open data, open standard, open hardware & … open-ness.
Many believe that participating in a European project is a dull and tiresome experience. To the contrary, a European project such as DiDIY is a very rare and stimulating occasion to see a revolution unfolding before the eyes of researchers, who have the opportunity to witness, and share with you, how DiDIY is reshaping education in real life, involving teachers, students, parents, and school principals, their needs, hopes, failures and aspirations.
35 years ago I bought a BBC micro computer. It was big and clunky and did not have many games, but it had a structured programming language (BBC Basic), and lots of ports and I knew I wanted it. Although I had dabbled with programming before it was then that my programming ability really took off.
The current trend of self-production activities is reshaping the role of professional designers in a society where everyone does design. Manzini – one of the most acknowledged researcher in the design field – investigated this topic in his recent book (2015). At the presentation of the book, the author stressed that designers should improve the capability of people to create their own biographies.
To this end, designers can contribute by designing ‘enabling solutions’, i.e.
I recently came across something which is, I believe, a good starting point to speculate (and, of course, research!) about some very specific impacts of Digital DIY (DiDIY) on "consumer rights", and on the retail and manufacturing industries in general.
A week ago I have been invited to a panel at the inauguration of MakerLand: a retail store in a shopping mall in Monza, Italy. This initiative appears rather peculiar considering its main partners: Talent Garden (a 4 years old company managing co-working spaces in Italy and quickly expanding in Europe), and the Italian subsidiary of Auchan (a French international retail group).
The #DiDIY team visited WeMake and OpenDot in Milan.
When the spread of cheap micro-computers made computing accessible to a wide range of people, there was an outpouring of creativity - no longer did one have to belong to one of the 'priesthoods' that cared for the big and expensive lumps of computing power. For example, the era of a new form of mass entertainment - the computer game - arrived, powered (at least initially) by creative individuals. However creativity is notoriously unbounded, and it also ushered in the era of computer viruses.