What role do makerspaces play in China? How do they relate to the vast making ecosystem of Shenzhen, China’s famous manufacturing city? Why does China need makerspaces at all when making is a ‘national specialism’ and so embedded in both the culture and economy? These were among questions considered at a salon titled ‘On Design and Making in China’ held at the ICA, in London, on 22.4.16
Since the mid-2000s we have been witnessing the evolution and consolidation of a new phenomenon that involves makers around the world. The makers and DIYers were considered, until a few years ago, isolated amateurs intent on modifying standardised products for their personal needs or on building new ones on their own.
Here is, courtesy of Fast Coexist, a good overview of the role that Digital DIY (and public libraries!) can play in the (re) organization of work and economic growth of struggling cities, with a link to an interesting report that we'll take into account in our research:
The World Maker Faire is a great event to find out new emerging Do It Yourself technologies.
Last October, OLO was announced in New York: OLO is a new 3D printer for smartphones. OLO hardens the photosensitive resin inside OLO's build chamber to print the 3D model, using the light released by the flat screen of the smartphone.
The idea is born by two Italians, Filippo Moroni e Pietro Gabriele, reaching more than 2mln of funding to date.
The advent of recent digital technologies (both hardware and software) is disrupting business models of traditional companies enabling a so-called “digital transformation”. A concept related to this changing environment is the digitization of processes: “taking manual or offline business processes and converting them to online, networked, computer-supported processes”. Digitization is playing a vital role also given that technologies are becoming democratized. Democratization is “the process by which access to technology rapidly continues to become more accessible to more people.
(versione italiana in fondo)
The basic question that drives Gale's project is one that looms very large in our research activities, because it is one that must receive a complete, if not definitive answer, if Digital DIY is to really become a mass phenomenon: