The DiDIY Project is happy to announce the first edition of several fact sheets about Digital DIY (DiDIY). The purpose of these fact sheets is to present, in the simplest possible manner, the main facts about DiDIY as identified in the research activities of the Project.
Marco Fioretti's blog
The goal of the DiDIY Project is to study the Digital Do-It-Yourself (Digital DIY or DiDIY) phenomenon, that is Do-It-Yourself design, manufacturing and usage of physical objects (but also music, and other non-material creative works) that is only possible thanks to computers, computer-controlled tools (e.g.
No, this is NOT about 3D printed weapons (though we do study those too)
(French translation, kindly provided by Bernard Schoenacker, of this request)
Les objectifs du projet DiDIY (Digital DIY – bricolage numérique) sont, entre autres, de faire un état des lieu sur les points suivants:
Following the presentation on the same topic recently held at the free/Open Source Software in academia conference, where we presented both the general and legal issues related to Digital DIY, the DiDIY project will participate this week at the Maker Faire in Rome.
The Free Open Source Software for Academia (fOSSa) is a yearly France-based conference about Free/Libre Open Source and beyond: Open education, open collaboration, open data, open standard, open hardware & … open-ness.
I recently came across something which is, I believe, a good starting point to speculate (and, of course, research!) about some very specific impacts of Digital DIY (DiDIY) on "consumer rights", and on the retail and manufacturing industries in general.