From primary schools to universities, Digital DIY technologies are already generating new teaching and learning approaches both in and outside the STEM (Science, Technology, Engineering, Mathematics) domain.

Investigating the link between DiDIY and education, it clearly emerged the different paces between technology evolution and the current formal educational structure, whereby the first unveils new teaching opportunities almost daily while the second lags behind, slowly absorbing novelty.
Innovating education is not possible without innovating teaching schemes. Awareness and participation of teachers is mandatory to share best practices and starting a virtuous cycle.

The DiDIY Project  has studied the transformations that Digital DIY is already producing, or may produce, in European education and research, in order to produce guidelines that maximize the positive impacts of Digital DIY on the quality of such systems.

To understand this side of DiDIY, and what should be done about it, we suggest you to look at the following studies, proposals and other resources by the DiDIY Project, listed here from the least to the most complex:

FACTS SHEET(s) on: Introduction to DiDIY , DiDIY in education and research

DiDIY VOCABULARY KEYWORDS: Do It Yourself, DIY; Do It Yorself-er,DIYer, maker; Digital Do It Yourself, DiDIY; Digital Do It Yourself-er, DiDIYer; DiDIY competence; DiDIY knowledge; DiDIY tool; DiDIY material; DiDIY service; DiDIY codesign process; DiDIY platformDiDIY educationDiDIY teachingDiDIY teacher; DiDIY learner



The parts of the DiDIY Guidance Manual about:

  • Education and research (p. 29)
  • Promot universal, basic DiDIY knowledge (p. 68)
  • Guidelines for the main DIDIY stakeholders - Educatiors, education policy makers  (p. 94)

Examples from the DiDIY POLICY PATTERNS wiki:

DiDIY Project Official Deliverables:


DiDIY: a human-centric phenomenon; LW1. DiDIY and individual motivations; LW3. DiDIY and critical thinking; LW4. DiDIY and collaboration; LW7. DiDIY and outcomes; LW8. DiDIY and state-of-the-art technologies; LW9. DiDIY and cheap resources; LW10. DiDIY and co-design process; IW5. DiDIY and education; IW6. DiDIY and research; IW7. DiDIY and creativity