Digital DIY: Derived Technologies and Tools
Welcome to the module on "Digital DIY derived technologies and tools" of the first "Introduction to DiDIY" course of the DiDIY Project!
(A PDF version of the text of this module is available here)
This module has the following learning objectives:
- Understanding the nature, general principles, and possibilities of some DiDIY technologies and applications, which are based on the fundamental ones described in the previous module;
- Getting introduced to at least one tool for each technology.
A nice slogan to describe the real power of Digital DIY (DiDIY) is that you can use DiDIY to “make things that make other things” (possibly DiDIY ones, again). This module explains this property of DiDIY, showing how the fundamental technologies described in the previous module are already applied to create DiDIY products and services in extremely different fields.
Farming and Hydroponics
Agriculture and cattle farming in particular are activities that are both heavily dependent on weather conditions and require continuous monitoring and intervention. DiDIY can contribute to relieve the stress of small, independent farmers, and make their activity more economically sustainable, in several ways.
First of all, the ability to monitor weather conditions and other events, like cattle movements, reduces some of the unpredictability and risks present in farming.
Secondly, automation of some operations can save farmers a lot of time, allowing them to tend to more land or cattle, or to have more spare time for other activities. Finally, DiDIY gives farmers something fundamental for the sustainability of their activity: the possibility to repair, maintain and customise their equipment as they want, in the ways that are best suited to their actual needs and working conditions. Example of these opportunities include:
- Greenhouses with automatic monitoring and water distribution systems
- DIY equipment of all sorts, from small tractors built with Open Source designs downloadable from the Internet to much more interesting applications, like milking machines controlled via Arduino
Similar possibilities are also available to people living in cities. Hydroponics is a method of growing plants indoors, without soil, by keeping their roots in a mineral solution or in an inert medium, such as perlite or gravel. Small (even just one or two square meters) indoor hydroponic gardens require much less water than traditional ones and let plants grow without any additions. Inside those gardens, temperature, humidity, amount of nutrients (if any) added to the garden, and any other relevant parameter can be controlled automatically, via DiDIY systems like the Hyduino. A similar technique, shown in the picture below (from Flickr user Nicolás Boullosa), is aquaponics, which integrates a hydroponic environment with aquaculture, that is the process of cultivating fish in the same tank used for the hydroponic garden.
Knitting and weaving
Mechanical knitting machines, that are machines that produce pullovers, hats and other garments using wool or other textile fibres, have been used in the textile industry since the late 19th century. Home versions of the same machines, operated manually, became (relatively) popular in Western countries during the last decades of the 20th century. Today, it is possible to upgrade those home machines with stepping motors and microcontrollers, thus making them work in a fully automatic way under control of a personal computer.
Alternatively, combining 3D printing and more traditional techniques, it is possible to build computer-controlled knitting machines from scratch. The instructions to these machines, that are the exact design of a sweater or other garment, can be entirely generated at the computer. The situation is exactly the same with jacquard looms. Designs for self-built looms, which can be controlled by a computer and thus work unattended, are already available online.
A common characteristic of most DiDIY activities is the fact that people, instead of using a traditional tool directly, with their own hands, connect it to a computer and then “order” that computer to use the tool on their behalf. This DiDIY way of working is applicable also to many artistic activities. We have already mentioned how 3D printing enables people to produce sculptures, who would never create them with their own hands. The same thing happens with drawing, where the tool the computer is told to control is a normal marker, as shown in the photograph below. A real world example of this practice, though limited to continuous line artwork because it cannot move the pen vertically, is the Drawbot. Even more interesting are the “vertical” versions of such bots. These are drawing machines that can draw on any vertical panel or directly onto a wall. An interesting example of this category is a plotter, which can easily be reconfigured to draw very big designs and can be controlled remotely with a smartphone.
Microcontrollers like Arduino are not really powerful, but they are flexible enough to be used for the DiDIY-style production of something that has millions of fans: console games. Some of the existing projects are easy enough to be accessible even to beginner Arduino programmers. The “Gamebuino”, for example, is a retro portable game console project, whose goal is “to allow you to easily make your own games… and even more”:
According to its developer, Gamebuino is also useful as an educational tool, since – while easy enough for beginners – it also allows for experimentation with different configurations to optimise the performance of the hardware.
DiDIY means that 3D printing to make objects of any conceivable shape, sensors to capture physical properties of other objects, and computers to analyse the resulting data are at our fingertips. When used together, these features of DiDIY create another opportunity, with potentially huge impacts: They make it possible, for people with the right competencies of course, to self-build medical devices and medical analysis systems. This is very close to saying that DiDIY enables, in ways and at scales never before possible, the self-building of healthcare services. As all the other things presented in this course, this is not theory, but something that is already happening in Europe and elsewhere.
In Spain, for example, the “Gynepunk” group, in partnership with other makers, has been working on designing, 3D-printing and using gynaecological equipment, as the tool shown in the picture:
A new project started in January 2016, OpenCare, has the goal of collecting experiences of community-driven care services, augment them with state-of-the-art maker technology (3D printing, laser cutting, biohacking…) and combine everything into the design and prototype of next-generation community-driven care services.
- Hyduino - Automated Hydroponics with an Arduino (not a complete description, but gives an adequate idea of the type of work that is needed)
- “Environmental Monitoring with Arduino”: Book with examples for beginners
- Farm Geeks: Learning to Love the Circuit Board
You may choose the activities that you like the most, although we recommend that you try everything. Please document each of your chosen activities and publish your documentations in the appropriate location, so peers can access them and contribute feedback.
- Find and describe at least one application, in your country, of DiDIY drawing, or any other DiDIY techniques, already used for artistic works
- Find and describe at least one application, in your country, of DiDIY techniques, already used for medical products, or healthcare services
- Find online (in the version/section available for your country, if it exists), examine and comment the “Open Source Ecology” project