Carmen Bruno

WARNING: this page is part of a full, STATIC copy of the official website of the DiDIY Project, that ended in June 2017. Please read the note attached to the File Index to know more.

This document presents (also in response of a specific request of the Project reviewers, whom we thank for this) a structured list of definitions of concepts relevant to the basic aspects of the phenomenon of Digital Do It Yourself. A PDF version is available here.
Table of Contents

The continuously growing availability of digital Do-It-Yourself (DiDIY) manufacturing devices creates many opportunities, for both individuals and local communities, to make and manage by themselves everything they may need.


Making creates a supportive community of learners that can leverage the interests and skills of each member of the group towards shared goals. Making has been organized to create supportive communities of practice and include encouraging collaboration and sharing. The main characters of a maker are:
 Digital DIY creates new rights and responsibilities for its practitioners and technology producers, but also for its (maybe unaware!) end users, that is for everybody who uses, or is "exposed to" any product manufactured thanks to Digital DIY.
Digital DIY creates new rights and responsibilities for its practitioners and technology producers, but also for its (maybe unaware!) end users, that is for everybody who uses, or is "exposed to" any product manufactured thanks to Digital DIY.

- The work on ethics in Digital DIY is accessible on our central page on ethics -
 The phenomenon of Digital Do It Yourself (DiDIY) brings disruptive innovations which affect professional producers as well as everyday citizens. Online connectivity, digital production and rapid prototyping enable people to create, promote and distribute all kinds of intangible and physical things where previously this would have been difficult or impossible.
The phenomenon of Digital Do It Yourself (DiDIY) brings disruptive innovations which affect professional producers as well as everyday citizens. Online connectivity, digital production and rapid prototyping enable people to create, promote and distribute all kinds of intangible and physical things where previously this would have been difficult or impossible.
 Digital Do-It-Yourself (DiDIY) in the context of education is the activity of building or customizing physical or digital objects and media contents using digital tools, empowering the pupils toward a self-paced educational experience.
Digital Do-It-Yourself (DiDIY) in the context of education is the activity of building or customizing physical or digital objects and media contents using digital tools, empowering the pupils toward a self-paced educational experience.
Biomedical engineer graduated at Polytechnic of Milan, with a master specialization in Electronic Technologies.
She worked on a project in collaboration with NASA (National Aeronautics and Space Administration) developing a model for the biomechanical analysis of countermeasure exercise on board the International Space Station, in order to prevent the muscle deconditioning in microgravity environment.