Are you a teacher?

Digital Do-It-Yourself (DiDIY) in the context of education is the activity of building or customizing physical or digital objects and media contents using digital tools, empowering the pupils toward a self-paced educational experience.

In the rapidly evolving society of digital age, schools, teachers and the educational system as a whole are facing an unprecedented pressure to constantly adapt and update their content and didactic modalities to meet the new needs of pupils and students.

On one hand, kids are asking for an update in the content of the traditional school subjects. Alongside with core, traditional classes, the so-called digital literacy has recently become a fundamental pillar of kids’ education worldwide.

On the other, the need to empower the students, giving them the steer wheel of their own education has started to be not simple desirable but also necessary, given that the digital society in which they live will require them to keep learning new skills throughout their lives.

The DiDIY concept is gaining momentum all over Europe and worldwide as an innovative and composite answer to these needs: by combining flexible and affordable digital technologies with a project-based didactic approach, the “DiDIY education” brings pupils at the center of the learning process, enabling them to develop the necessary digital skills and, at the same time, learn “how to learn”.

By approaching the DiDIY concept, teachers can get to know an innovative approach to STEM subjects. DiDIY provides a fun and engaging way to introduce primary school children and high school kids to a variety of soft skills (planning, team working, sharing, etc.) and practical activities (coding, programming, robot design, etc.).

Some of the teachers, though, albeit sincerely motivated in trying new didactic approaches, might not feel comfortable enough with such new technologies. For their luck, and for that of more experienced educators in need of new ideas for their STEM classes, a number of new actors are entering the stage: FabLabs, MakerSpaces, and associations such as First Lego LeagueRoboCup Junior, and  Eurobot have now been active on the territory for a few years, steadily expanding their consensus as an alternative or additional resource for those families and schools interested in growing the technical and scientific potentialities of their kids.

Are you interested in understanding who are the main actors in the European DiDIY panorama? Read D4.1, "Research space and agents".
Do you want to get an insight on the stand of such actors about DiDIY? Read D4.2, "Complementing background knowledge".
Are you interested in understanding how we structured our research? Read D4.3, "Methodological plan".

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